Anna Link

2023

GoSki

A design project for GoMontgenévre

GoSki is a design project in collaboration with GoMontgenévre (GM). GM is a British company who organises accommodation and holidays to the French ski resort Montgenévre. Their guests are primarily British, but also French and other nationalities.

The project is a showcase to visualise booking information and a personalised range of activities to a GoMontgenévre (GM) guest.
 
The user gets activities segmented differently depending on the profile of the travelling party and their booking information. Based on the current GM website, a more efficient, intuitive and user friendly approach has been designed to deliver information about activities in the ski resort.

Also, a solution of requesting to book activities has been included to simplify for the user, as well as ease the workload for the GM team.
 

2023

GoSki

A design project for GoMontgenévre

<span data-metadata=""><span data-metadata=""><span data-buffer="">Problem statement

The needs of the client:
 
  • Ease the workload for the GM team – streamline the correspondence with the guest and minimise the margin of error.
  • Visualise insurance details – The first thing the user encounters is a form where they have to fill in all the names of the people in the travelling party. The client wanted to make this step more user-friendly.
  • Lift pass bookings – Make the booking visible and increase sales of lift passes.
  • Notifications to guests – The client mentioned that it would be useful to be able to send notifications of information to all guests at the same time. Therefore, this element is also a high priority in the design.

The needs of the guest:

  • Improve the delivery of booking information.
  • Visualise the alternative activities to skiing, which GM offers, to guests.

These points came through a brief from GoMontgenévre as well as from interviews of GM guests.

<span data-metadata=""><span data-buffer="">Users

The users of the product is GoMontgenévres guests. They are primarily British, but also French, Italian and other nationalities. The GoMontgenévre team is also the user of this service.

<span data-metadata=""><span data-metadata=""><span data-buffer="">Roles & responsibilities

We´ve been a small design team of 2 designers who have worked together with all parts of the project. The work has been carried out remotely.
The roles or tasks included have been UX research, UX design, UI design.

Scope & constraints

The project has been a sharp project with GoMontgenévre as a client but also carried out as a final design project for the Digital Design program at Kristianstad University.

  • Projected on 800 h (15 hp) Spring 2023.

Since GoMontgenévre already has an existing website, we have had to relate to the graphic profile that exists but also the platform they work from. Therefore, we work towards a responsive interface.
As we have worked towards a time-bound deadline, we have worked towards delivering a minimum viable product that can be tested and then further developed after launch.

<span data-metadata=""><span data-buffer="">The designprocess

Översikt designprocessen

<span data-metadata=""><span data-buffer=""> Pact-analyse for overview

In order to create an wide overview of the service in the current situation, we carried out a PACT-analysis which gave us a good overview of more angles to take in consider and to take into account during the project.

  • The service needed to be able to use both before and upon arrival.
  • It had to be responsive.
  • The guest has different needs before and upon arrival.
  • More users who will interact when the travel party has arrived to the destination.

<span data-buffer="">The outcome from
semi-structured user interviews<span data-metadata="">

This was the second part of the discover phase. This part in the beginning of the process gave us many guidelines for the concept and was carried out through semi-structured interviews with guests on site.

The following needs were discovered:

  • It emerged in the interviews that the guests did not know or find what activities other than skiing there were to do at the destination.
  • Bookings for activities are currently made through email correspondence between office staff and guests. It was perceived as a problem that you did not know when you would get an answer or that the answers were delayed.

 

This became some of the design dilemmas that we came to try to solve.

<span data-buffer=""><span data-metadata=""><span data-buffer="">Segmentation as a solution
to one of the design dilemmas

We see segmentation as a good solution to the design dilemma of how guests can see the activities available at the destination. The segmentation meant that we categorized the target groups we identified and based on them we categorized activities that might suit that particular guest. 7 segments were processed down to 3 to limit ourselves.

<span data-buffer="">The outcome of personas<span data-buffer="">

Using the data from our client and the information from the semi-structured interviews we conducted, we gained important insights that we implemented in the creation of our personas. They became an important and crucial part of our project as they gave us a vision of the end user. We created three personas that represent the most common target groups that GM has. After developing these personas, we began the process of how to customize the booking site we created to be relevant to a specific person or travel group.

By working with the created personas, but also user flows and sitemaps for the strength of the methods in visualizing. The choice of these methods felt like the right decision to implement as they gave us the guidelines needed to create a segmentation. And also show where the segmentation was needed.

Meet the personas

How the user is
presented to segmentation

Therefore, the user is also greeted by a dropdown when logging in to the service where they select the constellation of their travel party, and choose their segmentation.

Personalised activities through segmentation

The three segmentations we choosed to continue to work with were:

  • Family with small children
  • Family with teenage children
  • Group of friends

These three segmentations were expressed in this way, through activity carousels that you can see examples of below.

<span data-buffer=""><span data-metadata=""><span data-buffer="">Activities in a more manageable way

During the interviews it emerged that it was unclear and difficult to find which activities that exist and therefore we took the decision to present these in a more manageable way.
Priority guide was created to discuss what content was needed and what was most important. From these we created lo-fi prototypes to create rough interface sketches but also to be able to test functionality with users and information structure.

<span data-buffer="">Validating the design<span data-buffer="">

We created prototypes where we implemented our design including a timeline, we visualised and highlighted the activities available in addition to skiing, simplified the booking forms. This was then tested on GoMontgenévres guests on site but also on other users. The results of the user tests led us to redesign and reposition the timeline, as well as tidy up the content. Iteratively, we worked on user testing and then design.

<span data-buffer="">The process of creating the Timeline

By involving and identifying the needs and preferences of the target group about how information should be presented, several different solutions were tested in an iterative, user-centred design process.
Our design process resulted in a horizontal timeline with interactive markers to visualise the travel information for the target audience.

<span data-buffer="">Designing the designsystem<span data-buffer="">

During the design process, we worked in Figma and created a design system based on Go Montgenévres graphic profile. Adjustments were made based on the updates to elements that needed to be made. We created more elements to make available a more intuitive and user-friendly interface in symbiosis with the user tests carried out.

<span data-buffer="">Outcomes & lessons learned<span data-buffer="">

Our design is a contribution to more efficient and intuitive booking and travel planning before and during a ski trip with GoMontgenévre.
The user gets activities segmented differently depending on the profile of the travelling party and their booking information. Based on the current GM website, a more efficient, intuitive and user friendly approach has been designed to deliver information about activities in the ski resort.

Also, a solution of requesting to book activities has been included to simplify for the user, as well as ease the workload for the GM team.
 

By identifying and involving stakeholders with different perspectives (in our case GoMontgenévre and the guest) in the design process, needs were identified and the design of the service was developed to fulfill them.

The service design of the approach to booking activities is a feature that simplifies for all stakeholders. The timeline presents information in an accessible way for the target audience.

This project has led to deeper knowledge in several areas:

  • The importance and impact of using the right methods in a larger project to move the design process forward.
  • Building design systems to reuse elements and create consistency.
  • Working in a user-centered way with continuous user testing and making informed design decisions based on the results.
  • We reflect on the fact that it would have been an advantage to get started earlier with hi-fi prototypes to give us further opportunities to test the design to a greater extent.

Video presentation of the final prototype<span data-buffer="">

Spela videoklipp